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It’s time for some sort of video game SCIENCE! as a recent study has shown just how much electricity in the US is consumed by the current-gen of video game consoles on a yearly bases. With the 63 million (that’s it?) 360, PS3 and Wii consoles being used in the US and combining it with research data from 2006 and 2008, these delightful machines consume as much energy as the city of San Diego does.

That’s right, because of us gamers not having the effort to completely shut off our video game consoles, we waste a billion bucks in utility bills a year. This is all because of leaving the console idle is when we waste electricity the most. Also, the study doesn’t add the amount of energy used with TV’s since that can vary from house to house.

Now, I’m all for using less energy and such but maybe the data would be different with the newer model PS3’s and 360’s. But what I really want is for us gamers to use enough energy that can power a country! Think about it, by having all the gamers play non-stop, we can rise and rule what ever we want… or not. If you want to read the full study, just click the read more button and leave a comment as well if you want… unless you don’t want to waste the energy to do so.

Source: Geekologie

“EPRI [Electric Power Research Institute] said if the heaviest gamer plays about six hours a day over a year — a figure found by Nielsen Co. in 2006 — then his Wii would consume 29 kilowatt-hours, his Playstation 178 kWh, and his Xbox 360 184 kWh. A plasma TV, by comparison, averages 242 kWh a year.

That makes gaming a formidable energy user. U.S. homes have about 63 million video game consoles, and together they use about as much energy as San Diego does in a year, according to a 2008 study by the Natural Resources Defense Council.

Much of the energy use isn’t even from playing video games, according to NRDC — it’s from the idling that goes on after the gamer has left the room. The group said idling uses about as much energy as playing.

If gamers turned off their systems when they finished playing, and if manufacturers made systems that turned themselves off when inactive, consumers would save $1 billion a year in utility bills, NRDC said.”

Category: Videogames

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