Michael Fassbender in Assassin’s Creed, Tom Hardy in Splinter Cell, and Michael Bay producing Ghost Recon… All sound like great movies based on Ubisoft Games, which the video game studio is producing in-house a la Marvel Studios and their film production slate. Too bad none of them have even been scheduled to start production yet, let alone have a release date set in stone. Still, despite the fact that none of these movies have hit theaters yet, that’s not stopping Ubisoft from developing more movies based on their video game properties.
The games in question are Far Cry, Rabbids and Watch Dogs, and Variety reports that all three are going into production under the supervision CEO Jean-Julien Baronnet, who “will hire screenwriters, directors, cast and choose the production shingles and studios it wants to work with. Ubisoft will finance the development of the scripts.” However, no one’s yet been assigned to fill any of those roles yet, on any of those projects.
So what’s the attraction with these projects? Well, Far Cry might make a good straight-up action picture with its exotic locales and mercenaries versus warlords set-up, plus there’s the awful after taste of a Uwe Boll adaptation to wipe from the collective memory of video gamers and moviegoers.
Rabbids, a Rayman spin-off about zombie rabbits, was once supposed to be turned into a TV series in a collaboration with Wallace & Gromit producers Aardman, but it appears that any TV series idea is on the backburner or has been traded in for a more ambitious film project.
As for Watch Dogs, the actual game it’s to be based on isn’t even out yet, but it does sound like some crazy Tom Clancy meets William Gibson kind of concept. Scheduled for release this November, read the game description below:
The storyline of Watch Dogs game is built around the concept of information warfare, data being interconnected, and the world’s increasing use of technology—questioning who exactly runs the computers they depend on. The game is set in an alternate reality version of Chicago, Illinois, which is one of many cities to feature a supercomputer known as a “CtOS” (Central Operating System). The system controls almost every piece of technology in the city, and contains information on all of the city’s residents and activities which can be used for various purposes. In the game’s universe, the Northeast blackout of 2003 was found to be caused by a hacker, prompting the development of CtOS. The game will follow an antihero named Aiden Pearce, a highly skilled hacker described as a person who uses both “fists and wits.
That’s certainly an ambitious slate. One hopes that Ubisoft isn’t biting off more than they can chew with some many projects in the pipe.
More news as it develops.