It appears that, while discussing his work on The Wolverine, writer Scott Frank has revealed that he’s also been brought in to rewrite the script for the Assassin’s Creed film adaptation. In an interesting move, most likely to trying to avoid the rash of shitty video game adaptations, Ubisoft has reserved 100% creative control through its Ubisoft Motion Pictures division.

Frank said “I’m rewriting Assassin’s Creed right now, and what I love about it is that I’ve never adapted a video game before and it has its own set of challenges,” and while I would normally be a bit nervous about it being his first time adapting a video game, it isn’t like anyone else has ever gotten it right, so why the hell not? I’m sure the decision to bring Frank in was one made (or at least influenced) by Fox, of whom Scott Frank is a frequent hire. The Wolverine seems to have turned out alright (I haven’t seen it yet), I don’t see this as a bad choice.

I think the more control a video game’s publisher/developer has, the better. Nowadays, video games put much more of an emphasis on storytelling than ever before, and who better to decide how that story is told on the big screen than the people who created it in the first place? Assassin’s Creed is definitely a game that’s more “ready-made” for the big screen, being something of a blockbuster of a video game in and of itself. Of course, there’s always the possibility that video games aren’t meant to be made into films, and that we should just give up on the dream of ever seeing a decent video game adaptation being made. Considering a Splinter Cell movie is also being talked about, Ubisoft had better prove that theory wrong with Assassin’s Creed.

Category: Film, Videogames