Taking place moments after the death of Brett, it sees players assuming the role of Ripley, Dallas or Parker, as the crew of the Nostromo attempt to flush the alien from the air vents and into the ship’s airlock. Depending on which character you choose, you’ll have a slightly different perspective on events and will begin with different resources.
The second DLC will be available through different means depending on what platform you purchased the game. It’s called, Last Survivor.
Set during the film’s dramatic finale, you play as Ripley and must activate the Nostromo’s self-destruct sequence and reach the Narcissus shuttle in order to escape.
Don’t worry about these mission just replaying the original movie plot, Alien: Isolation‘s creative director Alistair Hope says:
There’s no point in us trying to match beat-for-beat what occurs in the film. The film is much better at doing that than a game.
We came with the approach these guys had a plan to try and take on the alien, to flush it out of an airlock. What else could have happened?
Although you can move freely through the Nostromo, Hope also added:
We’ve used those moments to give us some kind of structure; as to what occurs is very much down to the player.
At its heart, it’s the same, You’re still confronting the alien, which is dynamic and reactive. It’s not scripted, which I think fits perfectly with these characters trying to confront it and surprise it. Every time you play it’s different.
The entire idea for these DLC’s was pretty simple:
What if we could get the original cast back together? What if we could put them back on the Nostromo to face the creature?
I suppose we could’ve generated something that was along those lines, but it was absolutely critical to have those characters reprising their roles for this to work. When Parker says, ‘This plan is suicide’ – it actually has weight to it, and that comes from having Yaphet Kotto delivering the lines.
It was unforgettable when Sigourney came in and started being Ellen Ripley again. It was quite special. The real joy was having Sigourney say, ‘Ellen would say this.’ We’d all look at each other, and say, ‘yes, of course that’s what she would say’. That’s an insight we couldn’t possibly have without working closely with those guys.