I think that, if we were to rank the power fantasies of your average gamer, stepping into the metallic shoes of a giant mech and shooting idiots in the face with car-sized bullets would be quite high on the list. It should come as no surprise then that Titanfall, Respawn’s debut effort after the high-profile exodus from Infinity Ward, shipped a respectable 4 million units across all platforms. It should be even LESS surprising that these sales gave EA a robotic hard-on for more cold, hard cash in the form of a multi-platform Titanfall sequel.
With EA always quick on the draw to announce more ways to suck money from our wallets, it was nice to get confirmation of a sequel right from CEO Vince Zampella’s mouth:
“I guess EA announced a sequel, so I could play coy and pretend I don’t know anything about it, or… yeah. So we’re working on a sequel. No official name yet, but we’re working on that. That’s the main focus but we’re starting up a second team and doing some smaller stuff too. Small, exploratory, taking it slow! It’ll be multiplatform.”
Despite these strong sales and obvious sequel, all was not perfect with Titanfall. Many players were dissatisfied with the lack of a single-player component or otherwise found the content to be a little on the light side. When asked about their design decisions and what they may have planned for the follow up, Zampella had this to say:
“I wouldn’t have done it differently. We set out to do it and it was one of our goals. I mean it obviously prohibits a certain group of people playing the game, and as content creators you want to get into as many peoples’s hands as possible. We put some single-player elements in there though, and tried to mix it up. Maybe we could have mixed things up a bit better because some people blew right by it and didn’t even see it because there was so much action happening around it. It’s tough, because if you hit people over the head with it it becomes intrusive, and there are people who don’t want or care about it. Where does the needle fall? I think it takes a while to figure that out and we haven’t figured it out yet.”
Personally, knowing that I’d have to spend my time with the game exclusively online turned me away completely. Still, the intrigue was there in the game’s amusing premise, so hopefully Respawn will keep us single player focused gamers in mind with Titanfall
What about you? Did you avoid the first game too? What would make you take the plunge back into the world of Titanfall? Sound off in the comments!