Apple’s iPhone Event was held earlier today. Yes, the iPhone 7 was announced. The sleeker design and water resistance, faster processing, and a few other features were all met with thunderous applause from the die-hard Apple fans, and a mild “meh” from most everyone else. Apple also unveiled a set of wireless “airpod” headphones, which have already taken to Internet mockery with memes like “Just looking at these and I’ve already lost one”. All-in-all, nothing too remarkably innovative, sans the wireless headphones (which literally cost more than their weight in gold), just another a better-polished piece of tech that everyone (who isn’t an Android user) will need to have. Now, however, more exciting bit of news that came from Apple’s event, was the announcement of Nintendo’s first real mobile game, Super Mario Run, coming first to iOS.
Nintendo’s Shigeru Miyamoto made a surprise appearance at today’s Apple conference to announce Super Mario Run, an iOS runner with graphics from New Super Mario Bros.
After demonstrating the game, Miyamoto told the crowd that the game will launch “at a set price so you won’t have to worry about continuing to pay.”
Miyamoto described the game as the first Mario game anyone can play one-handed, because, in the game, Super Mario endlessly runs to the right on a smartphone screen held in portrait orientation. Simply tap the screen to jump (and hold down on the screen for bigger jumps), and tap while in mid-air to enable Mario’s “spin-float” move. The aesthetic and sound direction largely resemble the New Super Mario Bros. 2.5D visual style, and a brief gameplay demonstration showed off levels in which players collect coins and occasionally wall-jump leftward as a way to move in the opposite direction.
According to a listing on the App Store, the game features three modes. “The first mode features challenging courses for you to complete. In the second mode, you challenge the play data of other people’s completed courses. You compete to see who can finish the course with the most style. In the third mode, you can create your own Mushroom Kingdom using coins collected by playing the first two game modes.”
So basically it’s like every other useless run to the right game. They just plastered Mario to it.
Nintendo will be announcing a price later on in the year before the game’s release in December 2016. It will come to iOS first and later to Android and other devices.
Here’s the full video presentation…..
Disappointment? Maybe… but it’ll make a fine time passer during a night of rectal purging from dining at Taco Bell.