Dungeons & Dragons has been around for a very long time. The popularity of the game seems to continue to grow as more people try the Fifth edition and love it. The future of D&D seems to be in good hands since Wizards of the Coast has a good number of items that could end up on your favorite gamer’s Christmas list.
There is an adult coloring book, game adventures/supplements, several choose your own adventure style books, and books to help children learn while interacting with a D&D style story.
Here are the upcoming releases for the next few months:
Already released on August 21st
Get your first glimpse into the world of Dungeons & Dragons, through the masterful illustrations of Todd James. Filled with prose and poems by Adam Lee to accentuate the surreal illustrations of gamer’s worst nightmares. Here is the official synopsis:
The Dungeons & Dragons Adventures Outlined coloring book features fantastical designs and shows off classic monsters from the game as seen through the eyes of world renowned artist, Todd James. Color your way through each adventure with these delightful illustrations. This coloring book features unique designs including beholders, trolls, goblins, dragons, and more. Provides hours of creativity, fun, and relaxation.
Forgotten Realms Endless Quest Books
Can’t find a group of friends to play D&D with? The modern incarnation of the “Choose Your Own Adventure” books of the 1980’s and 1990’s arrives this September. There are four initial books in the series. When TSR owned D&D they used books like these to not only reach new audiences but to give gamers something to do when they couldn’t find a game. Here are the synopsis for the new books:
Welcome to the Forgotten Realms Endless Quest books, where you don’t just read a fantastic tale. You become the hero—and choose your own fate.
When evil giants attack your home in Ardeep Forest, your parents think you’re dead and they go hunting for your missing little brother. You wake up and set out after them, helped by a giant wizard who lives in a flying tower. You don’t know where they’ve gone, but you know that if you don’t find them, you’re all in big trouble. Wield your magic wisely against the giants, wizard.
The Harpers have lost one of their own, a legendary adventurer named Artus Cimber, keeper of the artifact known as the Ring of Winter. They’ve hired you to travel to the jungle-clad land of Chult to find him. If only you can manage to find Cimber before the frost giants do—or the zombies that infest the land get you first. You’re in the jungle now, cleric.
You awaken in an underground cell, stripped of your armor and your sword. Your fellow prisoners inform you that you’re trapped in the Underdark, soon to be taken to the great drow city of Menzoberranzan and sold off as a slave. But word is that demons are stirring in the underworld’s depth. Perhaps you can use that to break free, fighter.
When you tried to pick the pocket of a civilar in the night-shrouded streets of Waterdeep, you never thought she’d catch you — and you never dreamed she’d force you into her service. Now you must find the baby griffon stolen by the beholder Xanathar, leader of the city’s powerful Thieves’ Guild. And if you should fail . . . you can count on spending the rest of your life behind bars, rogue.
For the D&D Players
Waterdeep comes to the 5th edition of D&D. Here are the Forgotten Realms releases for the next few months:
WELCOME TO WATERDEEP!
A fantastic treasure trove is yours for the taking in this adventure for the world’s greatest roleplaying game.
Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures.
A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!
In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries—to what end is a constant source of speculation and concern.
This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport. Treasures and secrets abound, but tread with care!
There is also an accessory that can be purchased to extend the playability of the Mad Mage’s dungeon.
Chart a course through the greatest dungeon in the Forgotten Realms in this accessory for the world’s greatest roleplaying game.
Hundreds of years ago, long before Waterdeep was built, Halaster Blackcloak carved a vast dungeon beneath Mount Waterdeep and stocked it with all manner of creatures from across the planes. Though it is likely impossible to map out the entirety of Halaster’s domain, the maps contained herein lay out the bulk of this deadly dungeon and are certain to lead you through many hours of play.
Fans of Magic: The Gathering have been craving an official release for use with D&D for years. Now they can finally “officially” play their game.
Explore a worldwide cityscape filled to the brim with adventure and intrigue in this campaign setting for the world’s greatest roleplaying game.
A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds—crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs—vie for power, wealth, and influence. These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.
There is also an expansion pack for the Guide
For the Children
A child can get their first glimpse into the world of Dungeons & Dragons, even as they learn their early numbers and letters, a precursor to every new path in counting and reading.
Teach numbers to any early reader as told imaginatively within the world of Dungeons & Dragons. With read-aloud friendly rhyming couplets from Ivan Van Norman and adorable illustrations from Caleb Cleveland.
Teach the alphabet to any early reader as told imaginatively within the world of Dungeons & Dragons. With read-aloud friendly rhyming couplets from Ivan Van Norman and adorable illustrations from Caleb Cleveland.
The strength of the D&D line has always been the diversity of materials available that allowed all types of settings and game styles. These upcoming releases show that Wizards of the Coast is still intent on putting out quality materials for their players.
Are there favorite modules you’d like to see profiled from previous editions? Is there another game system going strong that you’d like to be kept updated on future releases? Let us know in the comments or on our Facebook page.