Metal Gear Solid is a long standing video game franchise spanning 20 years and multiple platforms. It’s success is largely due to it’s memorable characters, and it’s rinse-wash-repeat game play. Each iteration is a carbon copy of it’s previous installment; just a different story, and new outlandish/absurd characters. You play as Solid Snake, an elite solider sent on a mission of eliminating all Metal Gear (WMDs) variants. You sneak around (sometimes in box), dispense guards, take out comicbook-esque villains with challenging powers/abilities (most unique part of the game) and eventually fight the big boss (your clone, brother/twin, ex-room mate, or some silly twist of fate). Sounds simplistic when you lay it out like that, but it’s a tried and true formula. If it ain’t broke, don’t fix it, right? Well, maybe not. Konami is changing shit up…
Konami unveiled a six minute trailer for their upcoming game Metal Gear Solid V: The Phantom Pain. Promising ”tactical espionage redefined,” the game boasts an open world take on the franchise, real-time weather, persistent day/night cycle, a ton of vehicles, and “unparalleled strategic freedom.”
Well that sounds fresh, doesn’t it? I’ve always enjoyed Metal Gear, despite it essentially being the same game over and over again. I never thought it was stagnant enough to warrant any radical changes, but I welcome them. It’s a new Metal Gear for a new generation (literally). Check out the 6 minute preview below, and tell us what you think:
As for the game’s storyline, what we know so far is that it involves rescuing the character Kaz Miller, who originally appeared in Metal Gear Solid: Peace Walker.