console

The results of Wii U’s first week of sales are good. Not Wii good, but good just the same (according to Gizmodo).

The sales numbers are officially in, and it seems that in it’s first week after the launch, the Wii U, Nintendo’s next generation console, sold 400,000 units, which is about 200,000 fewer Wiis that sold when that system was released six years ago, but still decent numbers.

Helping along those numbers were Black Friday sales, which ratcheted up Nintendo’s total haul for the week up to 1.2 million units, including Wii Us, various handheld units and and over 300,000 original Wii systems. It proves that despite the updated system, there’s still money to be made in the original Wii, and it proves that despite some mixed reviews, the new Wii seems to be very enticing to the video game playing public. That’s a good move on the part of Nintendo, being the first one out of the gate with the next generation of gaming system ahead of both Microsoft and Sony.

In other Wii news, Nintendo is releasing the new smaller Wii Mini for $99 on December 7th. The trick is that you have to be living in or near Canada can take advantage of it because the Mini system will only be available in the Great White North. (Eat it, Americans!)

So why no Wii Mini love for the United States? The Nintendo website offers no explanation, but Dan Milano of ABC News says that “Perhaps a quiet, limited relaunch is a good thing. Saving less knowledgeable parents and relatives from picking up the wrong ‘new Wii’ and causing Christmas morning disappointment.”

The Wii Mini will have no internet capabilities and will not be able to play GameCube games, but otherwise it will have all the fun of the regular Wii system for the low price point.

What say you Bastards, have you had a chance to play the new Wii yet, or are you sticking to the original?

I don’t consider myself a super hard-core gamer, but I have, for a time, discounted the ability of Nintendo to service my gaming needs. In all honesty, the N64 was the last Nintendo system that I had any love or respect for as a gaming system (the Wii is to be respected for its ground breaking motion controller though), so while the technical advances that were promised with the Wii U pad were intriguing, I’d be lying if I said that anything shy of a miracle could have convinced me to invest money into a Wii U. As you can tell from the title of this article, that miracle didn’t come, and instead I found Nintendo’s presentation lacking in announcements that would convert even the most open-minded gamer.

For one thing, the games were an epic failure. More kid friendly originals (like you’d expect) that don’t speak to a lot of adult gamers (unless I can figure out how to kill shit in Scribblenauts) and ones that actually would, like Super Mario Bros. U, Zelda, or Smash Brothers, that were either extremely disappointing (Mario, which looked like a game that should live as DLC, not a stand alone disc) or non-existent at the presentation.

There were games that peaked my interest, like Zombi U, but unlike Sony’s The Last of Us, the game didn’t seem to have an interest in shaking up a familiar concept, and instead it seemed like a standard FPS zombie game that was only unique because of the Wii U pad. Now, admittedly, holding up the pad to use a sniper scope in the game was pretty cool, but this “new way of gaming” doesn’t feel very intuitive, and it actually seems like it would be awkward, distracting, and time consuming. All things that every gamer loves in the midst of a fast paced zombie game.

Third party games like Arkham City: Armored Edition, Mass Effect 3, and Darksiders 2, seem like simple ports or ports with a few extra bells and whistles. That’s something that Reggie Fils-Aime seemed to take issue with after the presentation when Spike’s Geoff Keighley made that observation to him, but those denials, assurances, and requests to, essentially, get people to overlook what they saw with their own eyes aren’t likely going to work.

Honestly, and Keighley alluded to this with Fils-Aime in the chair — these are tough times, and people can’t afford to drop $60 on the same game that they’ve already beat, and they can’t afford to buy a system that offers nearly no advantages over it’s (most likely) lower priced competitors either.

Luigi's Ghost Mansion... or Pac Man...

That price is another thing, we still have no answer from Nintendo on how much this thing will cost, and what specs will be inside of it — information that might help position the system as competition for the big boys.

Really, what we know from the Wii U is that they have 3rd party support on some new games, paltry exclusives, and nothing that promise to knock anybody out. If that wasn’t bad enough, they also have a piece of hardware which may be, at once, an inch above and a mile below it’s competition.

Sure, the Wii U pad will have Hulu, Youtube, and Netflix, but as someone on the @NerdBastards twitter pointed out during our tweet and watch, we all have numerous devices that do that. Right now, I’ve got 3 of them within 10 feet of me, including a year old cell phone.

An idea like the Mverse is a neat enough idea, the secondary screen could be cool, and Nintendo Land is a nice enough concept whose novelty wore off before the show was even over, but really, this is a system you buy if you are a Nintendo loyalist, or someone looking to come off of a Wii who hasn’t yet discovered the superiority of an Xbox 360 and the PS3.

The problem with Wii is the same problem Wii U looks like it will face, and it is an interesting parallel with the other two companies that presented at E3 — Sony wants to be a game system, Microsoft wants to be a media hub, and Nintendo doesn’t know how to do either, so it tries to be both and it fails miserably.

At the start of this presentation Reggie Fils-Aime proclaimed that the Wii U would change our lives, but in the end, I don’t think the Wii U presentation changed a thing — try as they might to re-court gamers, Nintendo lost this war a long, long time ago.

To take a look at our thoughts on Sony’s E3 presentation, click here. For Microsoft’s, click here.

 

 

 

Word on the street is that Sony is gearing up for the PlayStation 4, which is currently code named “Orbis” (which can mean tons of different things) and is set to be released during the 2013 holiday season. Someone much more clever than I came up with this speculation, and I’m going to quote ’em here ’cause they deserve creditfor smart shit like this:

Though Orbis could mean one of many things, if you combine it with the name for Sony’s new handheld, the PlayStation Vita, you have a common Latin term “Orbis Vitae,” which means “the circle of life.” Seems like something a marketing team would do, right? Also, the address orbis.scedev.net actually leads to a website, which shares a naming convention and site design with the Vita web developer portal.

Interesting! Now, on to some more deets about this prospective new PlayStation. It sounds like the new console is running an AMD x64 CPU with an AMD Southern Islands GPU and that it might have a resolution of 4096 x 2160.  For those of you to whom that is meaningless… just know that that’s pretty impressive; it’s more than your average HDTV can handle.  The sources claim that the PS4 will be able to to display 3D games in 1080p, which is an improvement over the PS3’s 720p. Now, for the shit that sucks the shit. First of all, reports are saying that the PS4 won’t have backwards compatibility.  They’ve decided to say “fuck it” that whole thing.  Secondly, apparently there may be some sort of limitations in place with used games.  We’re not sure how that will work just yet but chances are games will require some sort of registration or locking in such that if someone were to sell a game or share it with another person, that other person would be gypped.  This is pretty garbage, but of course it’ll be effective in making Sony all the money ever. Bear in mind that the supposed release date is just under 2 years from now and that a lot can change in that time.  Also, don’t underestimate the power of fan bitching at Sony.  😉 Source: Geekosystem

pax+east

(article by Nerd Bastards contributor Melissa Fouch Machowski)

Today marked the start of the much-anticipated nerdfest PAX East (a la Penny Arcade) in Boston and if you were there, you certainly left with a nerdbastards.com freebie or two. For those of you scratching your heads wondering what the hell is PAX East?! Here’s a quick run-through: PAX East is like a smaller E3, but intended for consumers rather than developers.

See, they get a bunch of video game hot shots to show off their hardware, software and um…in some cases hot chicks in tall boots. Then they invite the public to hang out and fall in love with all kinds of the latest, greatest gear and games on (or about to enter) the video game scene. Attendees can play games, attend panel sessions about all kinds of cool stuff, see live music and even compete in video game tournaments! Exciting, right? YES! Especially if you like shiny bags of SWAG, the occasional hot chick in costume, new technology, inspiring speeches and wait for it…..BEAN BAGS! YAY! If you want more info on the festival…here ya go.

So now that you have a pretty solid idea of what goes on in general, stay tuned for Luke Gallagher’s spin on the awesomeness of Whil Wheaton’s Keynote Speech delivered today to a packed house. Nerdbastards.com will continue to bring you up to date throughout the three day festival of nerd mayhem and video game buzz.

For those of you attending the festival…look for us Nerd Bastards hanging around in our nerdbastards.com T-shirts (soon to be available to the public)…and approach us. We’ll greet you with an appropriately awkward hello and give you a little token of our appreciation. Thanks to all of our supporters and new visitors to the site who met us today!

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