“Wake up, We’re here. Why are you shaking?”, these words were my introduction to the world of Tamriel and The Elder Scrolls. It was 25 years ago that the first game, Arena, was released by Bethesda, but I didn’t play until the third game in the series, 2002’s Morrowind.
Morrowind was, for me, a formative game. Along with Ultima it set my taste in games, gave me my love of RPGs. Its deep world, expansive lore, and, frankly, a convoluted storyline with no clear sense of who’s telling the truth was, and is, deeply compelling. The game drops you into it right from the start and lets you be the fish out of water your character is, and it works wonders.