When Star Trek: The Next Generation premiered in September of 1987 most people (including the cast and crew) didn’t give it much of a chance of success.
Fandom was excited to see Trek return to TV with Gene Roddenberry (creator of the original series) at the helm. But almost immediately after it first aired, fandom lost its mind. A captain who didn’t chase skirts or do flying jump kicks who was BALD!?!?!?!? Not to mention there was a Klingon on the ship. It is likely that if today’s troll community online had existed then that the show would not have gone on to air for seven seasons or spawn four big screen adventures.
One thing that immediately separated the new show from the original was the fact that it was a true ensemble show. Every cast member would have episodes where they were the main focus and others where they were the B story.
So unlike the first article of this series where it was the non-leads of the original series that were brought to the forefront, this article picks a couple of the main cast and a couple of the secondary cast to highlight.
Maybe this will all change once we get a better look, but right now, you can just smell the disappointment, can’t you? As a semi-spoiled half-futurist, I think it’s safe to say that I expected more from the last big reveal of this new console generation. That’s Microsoft’s curse. They get to close the stitch on the wound of dashed hope that was borne by an unreal set of expectations for a generation that feels like a placeholder.
No real 3-D, no holo-gaming, no photorealism, and I can’t control Master Chief with the power of my mind? Fucking bullshit.
To make matters worse, we don’t even know the depths of their possible failure because they mostly refrained from showing us real and sustained gameplay; something that has become the norm in an industry that fetishizes worthless cinematics whenever they try to rap at their audience about a new property or a re-dressed old property.
Speaking of re-dressed old properties, Microsoft probably should have embraced a Kinect re-brand in light of the tepid response that the original received.
Despite what the industry tells us, motion gaming still feels nascent with a full potential achievement that remains unlocked — the fucking wand, the twitchy camera bar, the irrelevant Wii U that bleeds relevancy from a shallow well more and more everyday — reset and rebuild, but don’t deliver unto me a corpse with sprinkles on it.
The boys in the lab over at Bill Gates’ jolly green giant project are putting a lot of burden on the back of the Kinect, further committing to the wonder of voice control, recognition, and the Kinect’s ability to now (allegedly) recognize real, human body movement as well as eye movement and the beat of our hearts and fuck that is a little creepy.
“I’ve detected weakness Dave, initiating extermination function zero. Good bye Dave.”
It’s not all bad though, the Snap function — that allows users to watch live TV (through their cable system) and split screen web search — is kinda cool, but it only pulls even with PC and Tablet capability. Again, dashed expectations pepper this reveal because we won’t see an outlet for high volume ambition in gaming like this for half a decade — at minimum — and by then, Apple will have us live streaming Downton Abbey from an antenna in our assholes.
It’s funny, to Microsoft, this is a victory. They’re calling this thing the ONE most likely because they plan on selling it to you as the ONE device that you will need and that is the holy grail: ONE device to make all others obsolete, but this isn’t that. This is just another ONE, and I already have enough other ones that do 90% of what this one does. Prettier ones that don’t look like an Atari 2600 briefcase with a massive footprint.
You’ll need to hang on to that old 360 if you want to play your old games, by the way. The Xbox One doesn’t do backwards compatibility, but on the bright side, Microsoft did recognize that people didn’t want to be online all the time, especially if they just wanted to embrace the “single player, close out the outside world” experience that is a under-celebrated but hugely important part of gaming. So the system won’t need to be online all the time, though obviously, a great part of the One’s bells and whistles comes from full connectivity and an Xbox Live membership so that we can have that “relationship” with our TV that the introductory add teased. By the way, I’m pretty sure that you also need to love sports to enjoy your Xbox One, because FUCK did they hammer the head off that nail.
As for gameplay, I have to assume that it will also be a large part of this new system, but as I said before, we didn’t get anything approaching a significant look at that in this presentation… the one that mostly felt like a needless E3 appetizer.
Sure, we know that there will be a new Forza game and that Modern Warfare: Ghost has a mo-cap dog and fancy sounding volumetric lighting, but as a gamer, there was little here for me and right now, that just about sums up this next generation as a whole.
Incremental innovation, empty hype and a lot of redundancy — right now, this future looks bent. Wake me when the PS5 gets announced.
UPDATE: Now reports are surfacing that the Xbox One will indeed need to be connected to the net once daily and — though there is a bit of confusion on this — it seems like there will be some kind of fee associated with playing used games. Fees that could range from $40-$60.
UPDATE 2: Regarding the used game fee, Major Nelson has responded, saying:
We know there is some confusion around used games on Xbox One and wanted to provide a bit of clarification on exactly what we’ve confirmed today. While there have been many potential scenarios discussed, today we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail.
Beyond that, we have not confirmed any specific scenarios.
Another piece of clarification around playing games at a friend’s house – should you choose to play your game at your friend’s house, there is no fee to play that game while you are signed in to your profile.
It’s the announcement gamers have all been waiting for — Sony is revealing details for the next generation, the Playstation 4. Watch the livestream here and check out our live blog.
Live video from your iPhone using Ustream
So far, the biggest reveals have been the new dual shock controller, with a touchpad and a camera that sees the controller. There will also be a dedicated chip for downloads and uploads — something that could pave the way for more direct downloads of content. They’re also promising the death of load times.
Social networking will also be a key component. I don’t see the point in being able to watch a friend game, but they’re highlighting it.
Share button seeks to bring friends into the gaming experience. Help with defeating tough levels and challenges, social messaging on screen while playing a game, sending someone a DM to change your feed bag so you never, ever have to stop playing Skyrim.
They’re talking about the Vita as a companion device, taking a cue from Wii U and their tablet inspired controller. Also, every screen is beautiful.
Usual suspects in terms of streamable content: Amazon, Hulu Plus, Crackle (because, apparently people crave the crackle), and the Netflix.
Talking about putting retro games on PS4 via cloud technology eventually, though you won’t, apparently, be able to play PS3 games on the PS4 out of the box. How pissed are you that you got rid of your copy of Final Fantasy IX?
The Missing Wow Factor So Far
Still waiting for that WOW reveal. That thing that makes me think, I MUST have this system. Quicker downloads is a big deal, but they can only do much on the hardware side to make direct downloads of games a feasible mainstream model. So that feels like an innovation for another day, not something that will matter a whole hell of a lot out of the box in the near future. I imagine that the longevity of the last generation and the rocky debut of PS3 made the need for built in innovations that would matter more as time goes by a MUST. Smart business move, but that won’t get wallets to swing open.
Social network function is neat, but is it going to be practical. Solitary gaming is the proffered way for many.
Okay, the video with developers gushing over the development process has come to an end, back to the live blog.
Live Blog (Continued)
Killzone: Shadow Fall demo on screen. Graphics are impressive, sound and effects like the explosion draw you in. Is this THAT MUCH of an upgrade over current gen? Also, this is a demo. How will it look on MY TV out of the box?
Cars look spectacular on Drive Club, which is a team based game that has been in the works for about a decade. Ooooh, fiber direction map. Snazzy…
Is Sony over emphasizing social gaming?
This game from Sucker Punch looks amazing, but Killzone looked like gameplay, this looked like a cinematic, so who cares what that looks like?
Thou shalt not poo poo immense, open worlds. The Witness is aiming to be dense, all killer, no filler. I am skeptical. I’m a Fallout junkie, I need a 45 minute walk from outpost to outpost damnit.
I understand the need to show a broad range of game options, but for something like this, I think showing games that push the graphical edge would have been wiser. Also, familiar franchises.
David Cage from Quantic Dream, aka Hard Rain and Beyond: 2 Souls creator talking now. Could get what I’m asking for in terms of innovation and beauty.
Hey, by the way, this presentation is far too long.
Do gamers care about the past of Sony, or is this about the future? Less about the talk, more about the show.
90 minutes in and they finally announce that “nearly” every 3rd party developer will support PS3. No-brainer, but still, it would have been nice if it came up front.
This guy just said the word tweet… he is clearly one of us.
Explain to me how Capcom’s past use of tech on the PS2 is going to sell me and you on the PS4?
A thing I missed before: HOW ON EARTH DOES THE AWFUL MOVE CONTROLLER SURVIVE INTO THE NEXT GENERATION!?!?!
Right now, all I want to know is: what does it look like, how much will it cost, will it play used games, and how long will they offer support on the PS3 so I can avoid buying this new thing.
Watching the stream on Twitch. Lots of “these guys look gay” on their comment system. Oh yes, lets make gaming MORE of a social experience.
Talking about Watch Dogs now, one of the most buzzed about games from E3.
Watch Dogs looks good. This is something we already knew.
Blizzard and Sony have aligned. Then, the Blizzard guy called out for applause from the audience — there was silence.
Blizzard announces a Diablo port to the PS4. So… that worked out well last time they did that.
Activision guy comes out, vows to support PS4 in launch window, which will be…
Bungie and Destiny coming to the PS4. So far, this is my favorite bit of news.
And it’s done. Yes. It’s done.
Apparently the next generation looks a lot like this generation. Also, way to piss off gamers and sour journalists against your system by putting out a 2 hour dog and pony show with little substance. No look at the system, no specific release date, no set price point. Basically, all the games looked like something off a PC dev kit and there were tons of cinematics and little gameplay.
Basically, Microsoft can rather easily grab a lead in the next gen race with a presentation that is less flair and more fact. And also, show us the damn system.