First published in 1974, Dungeons and Dragons was the first role-playing game to find life beyond the small circle of people that created it. It began as a medieval miniature war game (called Chainmail) and morphed into the first juggernaut of the tabletop gaming industry. In 2014, the fifth edition was released to coincide with the 40th anniversary of the original game.
The game has many important things that make playing easy to begin. The rulebooks, the polyhedral dice (made popular by wargamers in the 1960s), miniatures that represent the player characters, and, of course, the adventures themselves. These adventures were called modules and originally were broken down between those for use in the Basic game and others intended for the Advanced game (called AD&D). There have been hundreds, if not thousands, of modules released either as stand alone modules, articles in Dragon or Dungeon magazines, or as a part of a series of modules that were interrelated.
Many of those series have become famous like the Temple of Elemental Evil or the Dragonlance series. This article will be a breakdown of five adventures that any good DM (Dungeon Master) should put their players through from the original run of the series.