Since its unveiling at E3 2012, Ubisoft’s Watch Dogs has been one of the most anticipated games for any console, particularly this new generation of systems. The spawn of what seems to be a three-way between Assassin’s Creed, Grand Theft Auto and Infamous, Watch Dogs puts you in control of Aiden Pearce, a hacker-cum-vigilante in search of bloody retribution for the death of his niece. Delayed several times, this once launch title has finally graced American shelves. Did the delay produce a better game or simply postpone the inevitable disappointment which often accompanies a hype-beast such as this? It’s 696 miles to Chicago, we’ve got $60, a quarter tank of gas, a six pack of Red Bull, it’s night, and we’re wearing sunglasses…let’s punch it.  (more…)


Ubisoft‘s highly anticipated open world game Watch Dogs for the next gen consoles is still a month away from release, but Sony isn’t wasting any time: Last August plans were announced to adapt the game into a feature film, and now the studio has hired Paul Wernick and Rhett Reese, known best for writing Zombieland, GI JOE: Retaliation, and the in-development script for the Deadpool film to pen the Watch Dogs screenplay.  (more…)


Fox‘s Assassin’s Creed adaptation is seems to be going through the script writing version of musical chairs. Like a lot of other movies, Assassin’s Creed is bouncing from one re-write to the next, while that 2015 release date looms closer and closer. This time the script writing team of Adam Cooper and Bill Collage are taking a crack at Ubisoft‘s video game franchise. (more…)


It may seem a bit premature, but it looks like Ubisoft has already decided that they will be making a Watch Dogs movie. Now, with the amount of hype surrounding this game since it’s unveiling, I wouldn’t be surprised if it did well, and it really does look like one of the more promising games to come out this holiday season, but if there is one thing we’ve learned about gaming, it’s that nothing is a sure thing. Look no further than the lackluster sales of Tomb Raider and Dead Space 3 from this past year, which, while both were great games, sold far below what was anticipated. For those of you who haven’t yet heard the concept behind this game, here a brief description:

Watch Dogs centers on Aiden Pearce, a brilliant hacker bent on revenge and inflicting his own brand of justice after a violent family tragedy. Using all of his skills, Pearce hacks into Chicago’s Central Operating System (ctOS), which controls the city’s infrastructure, including security cameras, traffic lights, and public transportation, as well as databases containing key information on the city’s residents. In the game, Pearce turns the entire city of Chicago into his ultimate weapon.

That does sound like it would make a great movie, and considering Ubisoft has previously announced that it plans on turning Splinter Cell and Assassin’s Creed into movies, the announcement isn’t all that shocking, but it does make me curious. Columbia Pictures’ president of Production, Hannah Minghella, thinks that the adaptation is one that makes perfect sense.

The themes and open gameplay of Watch Dogs lends itself perfectly to the big screen. The game has intense action and adventure, but the story focuses on information and the control of information, which we think will lead to an exciting thriller. It has tremendous potential as a motion picture and we’re thrilled to have the opportunity to work closely with Ubisoft’s internal creative team on the development of the project.

So, what do you think? Is this something that should be getting a film adaptation, before it’s even released (which will be on November 15th, by the way)? Personally, I’d say, whether the game is successful or not, it’s film adaptation has just as good of a chance of being a success as any other video game-film adaptation, considering how different the two forms of media are. Maybe, Watch Dogs will be the video game movie to give us hope.

[Topless Robot]


Michael Fassbender in Assassin’s Creed, Tom Hardy in Splinter Cell, and Michael Bay producing Ghost Recon… All sound like great movies based on Ubisoft Games, which the video game studio is producing in-house a la Marvel Studios and their film production slate. Too bad none of them have even been scheduled to start production yet, let alone have a release date set in stone. Still, despite the fact that none of these movies have hit theaters yet, that’s not stopping Ubisoft from developing more movies based on their video game properties.

The games in question are Far Cry, Rabbids and Watch Dogs, and Variety reports that all three are going into production under the supervision CEO Jean-Julien Baronnet, who “will hire screenwriters, directors, cast and choose the production shingles and studios it wants to work with. Ubisoft will finance the development of the scripts.” However, no one’s yet been assigned to fill any of those roles yet, on any of those projects.

So what’s the attraction with these projects? Well, Far Cry might make a good straight-up action picture with its exotic locales and mercenaries versus warlords set-up, plus there’s the awful after taste of a Uwe Boll adaptation to wipe from the collective memory of video gamers and moviegoers.

Rabbids, a Rayman spin-off about zombie rabbits, was once supposed to be turned into a TV series in a collaboration with Wallace & Gromit producers Aardman, but it appears that any TV series idea is on the backburner or has been traded in for a more ambitious film project.

As for Watch Dogs, the actual game it’s to be based on isn’t even out yet, but it does sound like some crazy Tom Clancy meets William Gibson kind of concept. Scheduled for release this November, read the game description below:

The storyline of Watch Dogs game is built around the concept of information warfare, data being interconnected, and the world’s increasing use of technology—questioning who exactly runs the computers they depend on. The game is set in an alternate reality version of Chicago, Illinois, which is one of many cities to feature a supercomputer known as a “CtOS” (Central Operating System). The system controls almost every piece of technology in the city, and contains information on all of the city’s residents and activities which can be used for various purposes. In the game’s universe, the Northeast blackout of 2003 was found to be caused by a hacker, prompting the development of CtOS. The game will follow an antihero named Aiden Pearce, a highly skilled hacker described as a person who uses both “fists and wits.

That’s certainly an ambitious slate. One hopes that Ubisoft isn’t biting off more than they can chew with some many projects in the pipe.

More news as it develops.

Source: /Film

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There is a horrible black place, filled with evil, from which most video game movies spawn.  This realm of failed dreams has dominated the niche thus far, but video game company Ubisoft hopes to change the trend.  They’ve taken charge of making their own products into movies instead of letting other people ruin them, which is a good first step.  Now, it looks like they’re trying to bring in some big names to further stack the deck in their favor.  The problem is, they’ve just partnered up to produce Ghost Recon and the partner of choice in none-other-than dream-killer Michael Bay.

Sure, this will certainly land them a huge pile of monies, but I’m a bit skeptical about whether Bay’s involvement will make the movie “good” or not.  There’s a slight note of hope, however, in that Bay is currently only involved at a production level.  Now, if we can just keep him there…

Unfortunately, we don’t get much say in the matter.  Ubisoft, Warner Bros. and Darth Bay are currently trying to find someone to write the script for this thing.  After that, Bay will rest his beady eyes upon the pages and determine from there whether or not the story is worth of his unique lack of talent.

What do the Nerd Readers think?  Is Ghost Recon right up Bay’s alley?  Is the game even interesting enough to warrant a director that knows how to use actual story in a production?  Or are things exploding everywhere the right way to go with this?


Thanks to /film for the heads-up.


The E3 trailer for Ubisoft’s Watch Dogs is online and can be watched below!

In Watch Dogs, players enter the dangerous world of Aiden Pearce, a new class of antihero whose ability to hack into any connected system could be his most powerful weapon. Whether it’s triggering a 30-car pileup by manipulating traffic-lights to trap an enemy during a downtown shootout or tapping into the city’s omnipresent security cameras to access anyone’s personal information, Pearce is capable of coercing and controlling almost every element of the world around him.

Watch Dogs goes beyond the limits of today’s open-world games by giving players the ability to control an entire city and monitor everything. It’s like GTA for the voyeuristic enthusiast. The hyper connectivity, and endless possibilities of this game are just insane. I dunno how enthralling the game play will be, but I can say it’s the most interesting cross-gen games currently in development

The anticipated game will be available for the PlayStation 3, Xbox 360, Wii U and PC on November 19 and for the PlayStation 4 and Xbox One in the fourth quarter.

Unless you’re finely tuned to the London theater scene, you’ve likely never heard the name Michael Lesslie. He’s a twentysomething wunderkind who’s taken the great stages of Britain by storm. His words have been performed by acting greats like Michael Sheen and Derek Jacobi, he penned a well-received stage version of the Kevin Spacey movie Swimming with Sharks when he was barely out of Oxford, and he wrote an actual prequel to Hamlet called Prince of Denmark.

So what does he do for an encore? Duh, he’ll write the screenplay for the adaptation of Assassin’s Creed.

Okay, so it’s not exactly a lateral move, but it is a compelling one, the film already has Michael Fassbender attached to star, but Lesslie’s addition to the team certainly classes things up even more. Lesslie himself is relatively new to the feature screenwriting field having penned only a couple of unproduced scripts, but he has had several short film scripts produced, including the BAFTA-nominated “Heavy Metal Drummer,” directed by Toby MacDonald and Luke Morris.

So how does this affect the status of actually seeing the Assassin’s Creed movie? Well, producers were aiming for a summer 2013 start date for production, but it’s highly dubious that it’s going to get started that quickly with a new screenwriter attached and still no director on staff. Still, with the recent release of the third Assassin’s Creed game, Ubisoft and the gang are going to want to get going on this at a speed slightly better than average.

More news as it develops.

Source: /Film