While people may be talking about The Walking Dead, Robert Kirkman has another contender coming out of the gate. Outcast, a title out of Skybound/Image comics, is Kirkman and artist Paul Azteca’s excorcism-themed project; centered around protagonist Kyle Barnes, a young man who has been plagued by demonic possession all his life. Now, with the help of the Reverend Anderson, a preacher with personal demons of his own, Kyle embarks on a journey to find answers and regain the normal life he lost. (more…)


It’s Loot Crate time again, another mysterious black box has arrived with untold treasures inside. If you are new to this subscription box service thing, once a month (and for less than $20 USD including shipping,) Loot Crate sends you a box of geeky nerdy things all wrapped around a theme. This months theme is #Play, so I guess that’s board games, card games, video games, role-playing games, and anything ‘play’ related.

My expectations are high on this one, the past few crates have been great and with this months theme having a RPG connection I could possibly get the hippogriff I have so desperately wanted after decades of playing D&D. Let’s open it up and see! (more…)

Robert Kirkman is the creator of The Walking Dead, Invincible, Super Dinosaur, and Thief of Thieves. He recently released the 100th issue of The Walking Dead for Image Comics, and is presently at work on the 3rd season AMC’s The Walking Dead, for which he serves as a writer and an executive producer. He is also developing Thief of Thieves for the network.

While at San Diego Comic Con yesterday morning, our Steven Sautter had a chance to sit down for an exclusive one on one interview with Mr. Kirkman. During the interview they talked about the progress of the Thief of Thieves TV adaptation, the reason why the most beloved characters meet the most brutal of ends in The Walking Dead universe, the future of The Walking Dead, and what Kirkman thinks about non-creator owned comic books and the “corporate entities” behind them.

So Thief of Thieves, congratulations on the pickup — how far away are we from seeing it on the screen?

Robert Kirkman: It’s very much in the early stages right now — we’re in pilot development, which means that we are working on developing the script for a pilot. That is the absolute first stage after something is brought into a network to be developed. Right now I’m working with Chic Eglee and we’re mapping out what the series is going to be and what parts of the comics we’re going to use.

And you’re going to act as a show runner or producer?

Kirkman: Well I’m not a show runner, because that is work and I do not like doing work. No, I’ll be an executive producer and I’ll be writing on the show and all that kind of stuff. Chic Eglee will be the show runner and he’s writing the pilot and it will be his show. You know, in much the same way that Glen Mazzara is the show runner of The Walking Dead. But you know, I’m in the writers room full time and I’m able to say don’t put lasers in the zombies eyes.


It’s always easy to judge survivors in zombie films and television; you sit in the comfort of your home, on your soft and cozy couch, and you judge. You could do it better,right? You’d survive the onslaught, and reign as supreme ruler of all the remaining humans. I know this, because I’ve done it, too. After today’s experience, I will forever withhold my judgement.

The Walking Dead Escape at SDCC left me covered in sweat, fake blood and shame.  I would NOT survive a zombie onslaught; like, not even close.  I would go under with the first wave, and walkers would feast on my tasty, tasty flesh as a yummy appetizer before they devoured the rest of the out of shape, smorgasbord of humans.

In celebration of the 100th issue of The Walking Dead, Robert Kirkman, Skybound (his Image Comics imprint), and Ruckus Sports created an amazing zombie-survival obstacle course around the exterior of Petco Park in San Diego. There were three different ways to participate: as a survivor, as a walker, and as an spectator. I participated as a survivor, and I mean that in the loosest meaning of the term. I made it through, and I even made it through very quickly (I was the second one through), but if the course had been 100 yards longer I would have collapsed. Kids, don’t smoke; it greatly decreases your ability to run from zombies.

The general layout of The Walking Dead Escape

The most impressive aspect of the entire event was the amount of dedication and detail the staff put into creating a realistic zombie scenario.  Every walker was decked out in professional make-up, designed and applied by KNB EFX, which is the effects company who creates all the nasty, gore-filled walkers on AMC’s The Walking Dead.  In addition to the zombies, there were also participants acting as FEMA workers, directing you to safety, providing you with water, telling you which way to run, and just generally yelling, “RUN RUN RUN, GO GO GO.”  Regardless of how many times I asked how much longer I had to run, I was never able to get them to break character.  Throughout the course, the television sets on the outer platforms of PetCo park (generally used to show the ballgame to people who would rather be drinking at a stadium bar) were broadcasting news footage of the zombie onslaught.  A lot of effort and forethought were put into creating a realistic and believable scenario. Some of this detail was lost, though, as it flew by in the blur created by me running way faster than I thought I could run.  Luckily, this same forethought and effort was put into creating the actual course.

The course ran about half the circumference of the stadium, utilizing every level of the stadium.  Basically, it was a lot of running UP.  Up stairs, up rope bridges, up cyclone fences, up stadium ramps.  All areas not at an incline were rife with walkers and general obstacles: cars to cower behind, blood-strewn tunnels to crawl through, fake dead things to jump over, etc.  None of it was too gruesome, though I have a fairly strong tolerance for that sort of thing.

The point of the run is to make it through the course without letting a zombie touch you.  In a sense, it had a flag football feel to it.  At the very end of the course, you are scanned with a black light to detect any of the residue a walker’s touch may have left on you.  I was completely sure I had made it through untouched, but I was told differently when I reached the end.  Depending on whether or not you were “infected” you are either given the opportunity to try to run away, or to take a “bullet to the head.” I opted to run away before the “FEMA volunteer” had time to finish describing my second option.  Had I opted for the bullet to the head, I would have been outfitted with a fake bullet wound and released back into Comic Con.  Honestly, I wish I had chosen the bullet.

When I finally made my way outside into the muggy, San Diego evening, I found I was splattered with fake blood and generally soaked in my own sweat.  This created two separate instances of shame.  One, despite my best efforts I had still been infected by walkers. Two,  I am horribly out of shape for someone my age.  After wiping most of the food coloring and corn syrup off of myself with a moist towelette in my purse (a perk of being constantly over-prepared), I walked away with my head held high. I ran for nearly 30 minutes straight and I didn’t die or anything. For me, that is a victory.

If you want to feel equally victorious (or actually victorious) check out The Walking Dead Escape during SDCC, at PetCo Park through July 14th. Tickets are still available at the door, for both spectators and survivors.

I ran the course with my co-worker and nerdy cohort, Manny Lozano. For Manny’s take on the apocalyptic marathon, check it out here.

It’s one of those midnight questions — you’re on the couch with your friends, a 13 year old with mutant like hand eyed coordination has just dominated you on Black Ops and someone asks, “What kind of car would you want in a zombie apocalypse?”

The answers are typically diverse, hillarious, and often impractical — sure, the Ecto-1 is amazing, but it’s probably terrible on gas mileage. A Hyundai wouldn’t likely be the natural first choice (despite their impressive fuel economy) but Robert Kirkman’s Zombie Survival Machine is no ordinary Hyundai.

The car, which was dreamed up by Walking Dead creator Robert Kirkman and brought into reality by Gary Castillo from Design Craft Fabricators, is built from a Hyundai Elantra Coupe and features the following enhancements:


  • Staked Zombie Plow
  • Armored windows
  • Armored headlights and taillights
  • Smoked headlights and taillights
  • Reinforced body panels
  • Rear bash bar
  • Wheel spikes
  • Adjustable front light bar
  • Escape Hatch
  • Winch
  • All-Terrain Tires
  • Forged Wheels
  • Upgraded lifted Suspension


  • Custom riveted sheet metal rear interior panels
  • Food & Supply storage compartments
  • 6×8 Net Cannon with rear-view camera
  • Co-pilot controlled switch box with gauges
  • Master Kill Switch
  • Net Cannon Control
  • Lighting Control
  • Tilt front flood lights
  • Pan rear flood lights
  • Weapons: Kitana Sword, Baseball Bat, Machette
  • GPS
  • CB Radio
  • First Aid Kit
  • Nitrous System (120 hp/shot)
  • Adjustable rear trunk flood lights
  • Custom front seats with embroidery

Pretty bad-ass right? Well, apparently somebody thought it was missing a certain something, that somebody being the cars designer. Our Steven Sautter got a first hand look at the Zombie Survival Machine during Preview Night and caught up with Robert Kirkman to find out what that certain something was, here is his report:

After much wrangling with security, this intrepid reporter was escorted into the exhibit hall early and led toward the Future US booth for the unveiling of Robert Kirkman’s Zombie Survival Machine. Built to commemorate the landmark 100th issue of the Walking Dead comic book, this modified Hyundai Eleantra Coupe seems primed for all your zombie killing needs. Kirkman himself was on hand to unleash the awesome lethality of the Elantra and we were able to catch a few words with Kirkman on this auspiscious occasion.

Sautter: Does the car still have that fresh zombie smell?

Kirkman: Yes, it smells delicious! (laughs) It’s amazing. I’m sorry. For me, on The Walking Dead set, zombies smell like barbeque because they’re always eating.

Sautter: Was there anything from your designs that was too outlandish?

Kirkman: I wanted it to have jets, so it could take off. And they were like, “Cars don’t fly, man!” But they could come in handy.

You can check out the Zombie Survival Machine at the Future US Booth (#4445) throughout the convention, other activities at the booth include: a Zombie Make-up Station, a Photo Station, the Hyundai Sweepstakes Kiosk, and on Friday there will be a Zombie Costume Contest between 2PM and 3PM.

Follow @NerdBastards on Twitter for all of your #SDCC updates and floor pics of cosplayers, cool stuff, and comic-con madness.

Additional writing by Jason Tabrys 


At a time when it seems like most landmark comic book issues are merely designed to get to as many printings as is humanly possible, Robert Kirkman, Charlie Adlard, and Image Comics seem to have actually found a way to justify the term with The Walking Dead #100.

Warning! Spoilers and Graphic Cartoon Violence Ahead! I’m not messing around, don’t keep going unless you’ve read the book.

Picking up the day after Abraham died, we immediately see a group of Nagan’s foot soldiers watching Rick lead a small group away from the compound toward the Hilltop in an effort to get re-enforcements. With him is Carl, Heath, Maggie, Glenn, Michonne, and Sophia, leaving Andrea and the others exposed to an attack that Rick thinks is unlikely. Obviously, Rick’s estimation of Negan’s forces is inaccurate and we find out later exactly how true that really is.

The trip to hilltop is supposed to take less than a full day but on the way it seems like Rick and company have gotten lost and will have  to camp out overnight in the van. Michonne takes first watch, followed by Rick, who seems to nod off and is then lassoed and pulled off the roof of the van by one of Nagen’s supporters while Nagen hangs back.

Here we get to the meat of issue 100. Ever since our survivors left the prison and aimlessly roamed until they finally found refuge in Alexandria the book has been missing something. Sure this band of survivors has struggled with a return to something approaching normality and that has served as a sort of a villain — their uneasiness and their paranoia wearing on them — but it isn’t nearly as frightening as someone like The Governor was and with Nagen, we have a return to that kind of terror.

Introduced with swagger and with unbelievable, almost unrivaled violence, Nagen rounds up the small group that has accompanied Rick on his mission. There they rest, on their knees by the side of the van while Nagen begins to speak as Rick, his group, and about 50 of Nagen’s believes listen in as Nagen explains the kind of New World Order that is about to fall down around Rick’s head. It is a Warlord’s Symphony, a speech of chilling congeniality and breathtaking threats of violence. (more…)

After the dead rise to consume the flesh of the living, you’re going to want a mode of transportation that is both economical (those gas reserves won’t last long after all) and durable (you’re going to be running over a lot of undead probably.) Ladies and Gentleman, Hyundai and Skybound Comics are proud to announce the newly redesigned 2012 Kirkman for all your post zombie-apocalypse needs.

Ok, so it’s really just a 2013 Elantra GT with a dash of Mad Max. It was, however, designed by The Walking Dead‘s Robert Kirkman for the comic book’s 100th issue in conjunction with the Korean auto manufactures ongoing marketing tie-in with the zombie property. At the time of this writing there are no plans for this model see mass production, however you will be able to see it at San Diego Comic-Con this year. After the jump you can watch a video of Kirkman talking about the design princples behind the car (i.e. put spikes on it and drive) and more details can be found at

Speaking of putting spikes on things… also after the jump. MAJOR SPOILER FOR THE WALKING DEAD SEASON 3!

Don’t worry, I’ll leave a little space so you can watch the video and not see this extremely-awesome-holy-f#ck-can’t-wait sized spoiler about who’s back after a long hiatus from the show.



Kirkman Bringing the Zombie Apocalypse to SDCC

Just when the desire to be at San Diego Comic Con was enough to make some people explode like a poorly constructed Death Star, we hear about this: Skybound and Walking Dead writer/creator Robert Kirkman are teaming up to create an astonishing spectacle of un-dead activities, and they’ve rented a damn stadium to do it. What’s the occasion? The celebration of the 100th issue of The Walking Dead, but honestly, it seems more like a zed Olympiad and less like a corporate back slap festival — something for the fans, and that is pretty awesome.

So, what are these activities? According to THR, they include: “an obstacle course where participants can do one of three things: be a survivor and race through a zombie-infested evacuation zone; be a walker who joins the ranks of the undead; or a spectator who watches from the sidelines during an Escape Party.”

“Our fans have been reading about it, watching it and now they get to live it with The Walking Dead Escape. We are literally transforming Petco Park into the early days of society’s collapse and San Diego is just the first city to fall.” said Robert Kirkman via press release.

You can buy tickets to participate in the course (which runs July 12-15 and is expected to take 35-45 minutes) and read about the rules over at the official site for The Walking Dead Escape here. The site FAQ also offers a few helpful hints like “Hiding is recommended if confronted with a Walker horde”, and specifies that the course “is not a race”, so there is certainly no need to shoot your fellow participants in the leg and leave them for zombie chum.

Source: THR, TheWalkingDeadEscape